Reference Source Test
public class | source

Chest

Extends:

Entity → Chest

Constructor Summary

Public Constructor
public

Member Summary

Public Members
public

items: *[]

public
public
public
public

Method Summary

Public Methods
public

getItem(): *

public

onOpen(callback: *)

public

onRespawn(callback: *)

public
public

Inherited Summary

From class Entity
public

combat: *

public
public

id: *

public
public

oldX: *

public

oldY: *

public
public
public

type: *

public

x: *

public

y: *

public

drop(item: *): *

public

getCombat(): *

public

getCoordDistance(toX: *, toY: *): *

public

getDistance(entity: *): *

public

getState(): {"type": *, "id": *, "string": *, "name": *, "label": *, "x": *, "y": *}

public
public

isAdjacent(entity: *): *

public

isItem(): *

public

isMob(): *

public

isNPC(): *

public

isNear(entity: *, distance: *): *

public

isNonDiagonal(entity: *): *

public

isPlayer(): *

public

onSetPosition(callback: *)

public

setPosition(x: *, y: *)

public

talk()

public

Public Constructors

public constructor() source

Override:

Entity#constructor

Public Members

public items: *[] source

public openCallback: * source

public respawnCallback: * source

public respawnDuration: number source

public static: boolean source

Public Methods

public getItem(): * source

Return:

*

public onOpen(callback: *) source

Params:

NameTypeAttributeDescription
callback *

public onRespawn(callback: *) source

Params:

NameTypeAttributeDescription
callback *

public openChest() source

public respawn() source