import Character from 'WTF-Adventure/WTF-Adventure/server/js/game/entity/character/character.js'
Constructor Summary
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Member Summary
Public Members | ||
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combat: * |
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hitCallback: * |
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hitPoints: * |
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level: * |
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maxHitPoints: * |
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previousX: * |
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previousY: * |
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projectile: * |
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stunCallback: * |
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stunTimeout: * |
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target: * |
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Method Summary
Public Methods | ||
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applyDamage(damage: *) |
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getCombat(): * |
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getDrop(): * |
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getHitPoints(): * |
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getMaxHitPoints(): * |
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getProjectile(): * |
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getProjectileName(): * |
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hasMaxHitPoints(): * |
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hasPotentialTarget(potentialTarget: *): * |
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hasTarget(): * |
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heal(amount: *) |
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hit(attacker: *) |
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isDead(): * |
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isRanged(): * |
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onDamage(callback: *) |
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onHealthChange(callback: *) |
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onHit(callback: *) |
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onMovement(callback: *) |
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onRemoveTarget(callback: *) |
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onStunned(callback: *) |
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onSubAoE(callback: *) |
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onTarget(callback: *) |
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setHitPoints(hitPoints: *) |
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setPosition(x: *, y: *) |
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setPotentialTarget(potentialTarget: *) |
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setStun(stun: *) |
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setTarget(target: *) |
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Inherited Summary
From class Entity | ||
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combat: * |
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id: * |
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instance: * |
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oldX: * |
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oldY: * |
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recentGroups: *[] |
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type: * |
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x: * |
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y: * |
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drop(item: *): * |
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getCombat(): * |
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getCoordDistance(toX: *, toY: *): * |
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getDistance(entity: *): * |
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getState(): {"type": *, "id": *, "string": *, "name": *, "label": *, "x": *, "y": *} |
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isAdjacent(entity: *): * |
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isItem(): * |
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isMob(): * |
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isNPC(): * |
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isNear(entity: *, distance: *): * |
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isNonDiagonal(entity: *): * |
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isPlayer(): * |
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onSetPosition(callback: *) |
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setPosition(x: *, y: *) |
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talk() |
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Public Constructors
Public Members
public damageCallback: * source
public healingInterval: * source
public hitCallback: * source
public hitPoints: * source
public hitPointsCallback: * source
public level: * source
public maxHitPoints: * source
public mobsDictionary: * source
public movementCallback: * source
public potentialTarget: * source
public previousX: * source
public previousY: * source
public projectile: * source
public removeTargetCallback: * source
public stunCallback: * source
public stunTimeout: * source
public subAoECallback: * source
public target: * source
public targetCallback: * source
Public Methods
public applyDamage(damage: *) source
Params:
Name | Type | Attribute | Description |
damage | * |
public clearTarget() source
public hasPotentialTarget(potentialTarget: *): * source
Params:
Name | Type | Attribute | Description |
potentialTarget | * |
Return:
* |
public heal(amount: *) source
Params:
Name | Type | Attribute | Description |
amount | * |
public hit(attacker: *) source
Params:
Name | Type | Attribute | Description |
attacker | * |
public loadCombat() source
public onDamage(callback: *) source
Params:
Name | Type | Attribute | Description |
callback | * |
public onHealthChange(callback: *) source
Params:
Name | Type | Attribute | Description |
callback | * |
public onHit(callback: *) source
Params:
Name | Type | Attribute | Description |
callback | * |
public onMovement(callback: *) source
Params:
Name | Type | Attribute | Description |
callback | * |
public onRemoveTarget(callback: *) source
Params:
Name | Type | Attribute | Description |
callback | * |
public onStunned(callback: *) source
Params:
Name | Type | Attribute | Description |
callback | * |
public onSubAoE(callback: *) source
Params:
Name | Type | Attribute | Description |
callback | * |
public onTarget(callback: *) source
Params:
Name | Type | Attribute | Description |
callback | * |
public removeTarget() source
public setHitPoints(hitPoints: *) source
Params:
Name | Type | Attribute | Description |
hitPoints | * |
public setPosition(x: *, y: *) source
Override:
Entity#setPositionParams:
Name | Type | Attribute | Description |
x | * | ||
y | * |
public setPotentialTarget(potentialTarget: *) source
Params:
Name | Type | Attribute | Description |
potentialTarget | * |
public setStun(stun: *) source
Params:
Name | Type | Attribute | Description |
stun | * |
public setTarget(target: *) source
Params:
Name | Type | Attribute | Description |
target | * |