Reference Source Test
public class | source

Settings

Extends:

GamePage → Settings

Constructor Summary

Public Constructor
public

Member Summary

Public Members
public

audio: *

public
public

button: *

public

camera: *

public
public
public
public

game: *

public

info: *

public
public
public
public
public
public

sfx: *

public
public

storage: *

public

volume: *

Method Summary

Public Methods
public
public

getCamera(): *

public
public

getDebug(): *

public
public

getLevel(): *

public
public

getName(): *

public
public

getSound(): *

public

hide()

public

isVisible(): *

public
public

setBrightness(brightness: *)

public

setCamera(state: *)

public

setCentre(state: *)

public

setDebug(state: *)

public

setIntensity(intensity: *)

public

setLevel(state: *)

public

setMusicLevel(musicLevel: *)

public

setName(state: *)

public

setSFXLevel(sfxLevel: *)

public

setSound(state: *)

public

show()

Inherited Summary

From class GamePage
public

body: *

public
public

getImageFormat(scale: *, name: *): string

public

hide()

public

isVisible(): *

public
public

resize()

public

show()

public

update()

Public Constructors

public constructor() source

Override:

GamePage#constructor

Public Members

public audio: * source

public brightness: * source

public button: * source

public camera: * source

public cameraCheck: * source

public centreCheck: * source

public debugCheck: * source

public game: * source

public info: * source

public intensity: * source

public levelCheck: * source

public loaded: boolean source

Override:

GamePage#loaded

public nameCheck: * source

public renderer: * source

public sfx: * source

public soundCheck: * source

public storage: * source

public volume: * source

Public Methods

public getBrightness(): * source

Return:

*

public getCamera(): * source

Return:

*

public getCentreCap(): * source

Return:

*

public getDebug(): * source

Return:

*

public getIntensity(): * source

Return:

*

public getLevel(): * source

Return:

*

public getMusicLevel(): * source

Return:

*

public getName(): * source

Return:

*

public getSFXLevel(): * source

Return:

*

public getSound(): * source

Return:

*

public hide() source

Override:

GamePage#hide

public isVisible(): * source

Override:

GamePage#isVisible

Return:

*

public loadSettings() source

public setBrightness(brightness: *) source

Params:

NameTypeAttributeDescription
brightness *

public setCamera(state: *) source

Params:

NameTypeAttributeDescription
state *

public setCentre(state: *) source

Params:

NameTypeAttributeDescription
state *

public setDebug(state: *) source

Params:

NameTypeAttributeDescription
state *

public setIntensity(intensity: *) source

Params:

NameTypeAttributeDescription
intensity *

public setLevel(state: *) source

Params:

NameTypeAttributeDescription
state *

public setMusicLevel(musicLevel: *) source

Params:

NameTypeAttributeDescription
musicLevel *

public setName(state: *) source

Params:

NameTypeAttributeDescription
state *

public setSFXLevel(sfxLevel: *) source

Params:

NameTypeAttributeDescription
sfxLevel *

public setSound(state: *) source

Params:

NameTypeAttributeDescription
state *

public show() source

Override:

GamePage#show